Weekend Spline Test
Spent the weekend (or the part I wasn’t running around) playing around with Bezier Curves and Splines and managed to get a neat little Unity prototype working. Still trying to iron out the physics of movement, it’s a lot of tiny tweaks and adjustments. I made some Unity editors for building the Splines and whipped up a simple little course and webplayer to be able to better tune the controls. Lemme know what you think.
Controls are Left/Right to roll and down increases Gravity (think Tiny Wings plummet).