Scallywags is a 4 player, free for all, pirate game for the Xbox 360. It was my final project from my game Development Program.
It was created by 8 people: Tom Baird (me), Mike Allwood, Jakub Laszczyk, Cyril MacIsaac, Adrianna Cote, Sonia Illian, Tina Circelli, and Bradley Legere. We created it during only 4 months during a heavy workload of school from concept to submission to Community Games.
The basic premise of the game is to pillage the central village as well as your fellow pirates. The gameplay is turn based, however every time someone fires a cannon, all 4 players can manipulate the shot as the fuse burns down. This creates a feeling that you are always playing, as well as a stronger ability to aid allies and punish rivals. Multiple ships can be purchased to increase the size of your fleet to get more gold and help protect what you’ve already stolen. It is fully 3D and created using XNA.
I was the Lead Coordinator of the group, and helped organize milestones and deadlines, as well as contributing things such as shader effects , particle effects, firing mechanics, general gameplay programming, some menu work, sounds, bug fixes, and anything else that needed to be done at the time.
Scallywags is available on the Xbox Live Arcade under the Indie Games section, and a downloadable PC version is available upon request, through E-mail (thoams.baird@sympatico.ca) or comments below.
IGN Review:
Dude, I don’t know what the hell is going on this week, but there’s a lot of neat little games being released. Scallywags, at its core, is little more than a simple little dash to capture and stash cash, but little choices like only being able to fire once per turn and letting other players mess with the shot adds a neat little multiplayer emphasis to everything. Buying ships with stashed money, being able to steal other players’ ends and use ‘em for yourself, some basic strategy in getting the drop on someone or destroying emplacements all make for a genuinely neat effort.
Source
Filed under:
Scallywags by Tom Baird